So far this is the only way I’ve been able to successfully do this. I wonder if I’m missing something & there’s actually a better way to do this using only 1 call to Parse. Anyone? Feel free to prove me wrong. Please.
... // localStorage is a PlayerPrefs instance that lets us grab values stored on the device that's running the app ... // MyGameUsers is a Parse Class that stores unique user ID's as the parse Class' objectId's // change MyGameUsers to your own Class name where appropriate. var usersTablePointer = new ParseClass("/classes/MyGameUsers"); //"f2H4saD8" is an arbitrary value for demo purposes, a typical objectId from a Parse table string myQuery = "where={\"objectId\": \""+ "f2H4saD8" + "\" }"; ParseInstanceCollection prseList = gamerTablePointer.List(myQuery); //wait to get the Gamer object w/ our objectID specified in myQuery while(!prseList.isDone) yield return null; ParseInstance[] items = prseList.items; // post a new record to the Score table in Parse: // change MyGameScores to your own Class name where appropriate. var myGameScoresClass = new ParseClass("/classes/MyGameScores"); //create a new record in the db table (represented by the ParseClass) var myNewScore = myGameScoresClass.New(); //1034 is just an arbitrary score value; you can grab it from your own variable value myNewScore.Set( "Score", 1034 ); myNewScore.Set( "MyGameUsers_ptr", items[0] as object ); //create the new record in the server side Parse Class (table) called "MyGameScores" (or your own class name) myNewScore.Create(); //Wait until it's finished the save in Parse. while(!myNewScore.isDone) yield return null; Debug.Log("myNewScore is done; check it in the MyGameScores table in the relevant Parse.com account.");