UIToolkit animation methods like scaleTo(), moveFrom() & alphaFrom() are defined inside a class called UIObjectAnimationExtensions.cs, which is usually located in Plugins/UIToolkit/Support/.
For screenshots of Project and Inspector settings for the buttons & text boxes below, see here and here.
The below code animates in the headline text along the Y axis and fades in the body copy and the two buttons.
... var textToolkit:UIToolkit; var textToolkit2:UIToolkit; var buttonToolkit:UIToolkit; var txt1:UITextInstance; var txt2:UITextInstance; var ytgt2:float; var center:Vector2; var newGameBtn:UIButton; var continueBtn:UIButton; var ani2:UIAnimation; var ani3:UIAnimation; ... function Start() { ... instructionHdr = 'INSTRUCTIONS'; instructionText = 'Tilt your phone left \nor right to move the \nship. Touch the \nscreen to fire.'; StartCoroutine( animateIn() ); } function animateIn() { /* moveFrom(), alphaFrom(), etc defined in UIObjectAnimationExtensions */ yield new WaitForSeconds( 0.2f ); //FONT 1 var font1 = new UIText( textToolkit, "gunplay", "gunplay.png" ); //UIText(obj, "nameo of .fnt (.txt) file in Resources folder", 'line 3 in .fnt file') var textSize = font1.sizeForText( instructionHdr ); center = UIRelative.center( textSize.x, textSize.y ); var ytrgt1 = UIRelative.yPercentFrom( UIyAnchor.Top, 0.15f ); var ystart1 = UIRelative.yPercentFrom( UIyAnchor.Top, 4.0f ); txt1 = font1.addTextInstance( instructionHdr, center.x, ytrgt1, 1f, 4, Color.white, UITextAlignMode.Left, UITextVerticalAlignMode.Top ); txt1.positionFrom( 1.0f, new Vector3( center.x, ystart1, 0 ), Easing.Quintic.easeOut ); yield new WaitForSeconds( 0.7f ); //FONT 2: have to create a new material for each UIToolkit object, so for FONT 2, I duplicated "UIToolkitMaterial (for multiple scene)" and renamed it. var font2 = new UIText( textToolkit2, "prototype", "prototype.png" ); var textSize2 = font2.sizeForText( instructionText ); var y2 = UIRelative.yPercentFrom( UIyAnchor.Top, .3f ); //.31f txt2 = font2.addTextInstance( instructionText, center.x, y2, 0.7f, 4, Color.white, UITextAlignMode.Left, UITextVerticalAlignMode.Top ); ani2 = txt2.alphaFrom( 0.7f, 0.0f, Easing.Linear.easeIn ); //(duration, target, ease) yield new WaitForSeconds( 0.2f ); newGameBtn = UIButton.create( buttonToolkit, "newgameUp.png", "newgameDown.png", 0, 0 ); newGameBtn.positionFromTopLeft(.55f, .215f); newGameBtn.highlightedTouchOffsets = new UIEdgeOffsets( 20 ); newGameBtn.onTouchUpInside += newGameBtnHandler; newGameBtn.alphaFrom( 1.0f, 0.0f, Easing.Quintic.easeOut ); yield new WaitForSeconds( 0.2f ); continueBtn = UIButton.create( buttonToolkit, "continueUp.png", "continueDown.png", 0, 0 ); continueBtn.positionFromTopLeft(.74f, .215f); continueBtn.highlightedTouchOffsets = new UIEdgeOffsets( 20 ); continueBtn.onTouchUpInside += continueBtnHandler; continueBtn.alphaFrom( 1.0f, 0.0f, Easing.Quintic.easeOut ); } function newGameBtnHandler( sender:UIButton ) { //start new game } function continueBtnHandler( sender:UIButton ) { //continue previous game }