Unity3D for iOS: TexturePacker Atlases > 2048×2048 for UIToolkit Sprites Get Distorted

Not sure what’s doing it but if my Texture Atlas .png get bigger than 2048×2048 a lot of my graphics start looking pixelated, like Unity or UIToolkit is sizing the .PNG down before rendering and then using the scaled up smaller version to render as 100% (or scale = 1).

UPDATE: Posted it on the UIToolkit thread. Prime31 reminded me that “many devices do not support textures that large” (4096×4096).

To do: break the texture atlas up into two, at 2048×2048 each.

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