Unity3D for iOS: Debug.Log() Calls Show Up in Xcode’s Console

Debug call inside a Unity 3.5 script:

Debug.Log("DON'T MESS WITH TEXAS");

Xcode 4.2’s console log:


DON'T MESS WITH TEXAS
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
StateNameCollisn:OnCollisionEnter(Collision)
 
(Filename: /Applications/buildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 43)

adjustedForce: 2100
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
$:MoveNext()
 
(Filename: /Applications/buildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 43)



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